package view.micro
{
	
	/**
	 * Something drawn in a battle to represent an object.
	 */
	public interface IMicroSprite
	{
		/**
		 * Update the sprite to match the state of the object represented.
		 */
		function update():void;
		/**
		 * @return	true if this sprite should be deleted.
		 */
		function readyToRemove():Boolean;
	}

}